If the fighting in Elden Ring is too slow and conservative for you, you can play it like one of FromSoftware’s other games.
Elden Ring Bloodborne Alike?
I was a little scared by the gameplay style of the series, having never played any of the Dark Souls games before plunging into Elden Ring. So, rather than attempting to master the tried-and-true combat style of previous games — that is, with a sword in one hand and a shield in the other – I started my journey through The Lands Between with a Bloodborne-style build. And it turned out far better than I had anticipated.
Related, Elden Ring vs Dark Souls
I wasn’t crazy with the weapon I started with as a Confessor, so I started experimenting with whatever I could find. I finally decided on the flail. I quickly realized that this was easily one of Elden Ring’s strongest early-game weapons, and it felt like I’d hit gold.
I realized that the chunks of health that were being destroyed every few seconds sped up the gameplay and battle dramatically with its blood-loss build-up, dealing extra damage to opponents as I hit them continuously. The game started to resemble Bloodborne in terms of rewarding fast-paced action.

Furthermore, the mechanic of landing many blows and overwhelming your adversaries reminded me of Bloodborne’s ability to recoup lost health by hitting immediately after taking damage. Granted, you don’t restore life in Elden Ring, but the flail’s quick attacks sped up the entire fighting experience.
The Quickstep Ash of War was then discovered from one of the various NPC sites strewn over the map. This proved to be an excellent compliment to my flail, and once I had both working together, I began to believe that Elden Ring could be played totally like Bloodborne if you so desired, rather than being locked into a specific playstyle like Demon’s Souls and Dark Souls.
While I still carried a shield, I periodically swapped it for a staff so that I could perform a few light spells. Then, with a few well-timed dodges, I was able to weave in and out of strikes, landing hits where I could and taking a breather utilizing Quickstep.
In its early hours, this simplistic build made the game considerably more gripping and action-packed. It’s all because of this Bloodborne-inspired construct. It also allowed me to play in a manner that I was comfortable with before gradually changing to a less aggressive approach.

I enjoy a good dose of fast-paced action, and Elden Ring provided that with the flail and Quickstep. While I finally moved to the Moonveil katana and a more magic-focused role later in the game, I still retain remnants of Bloodborne’s frantic, action-packed combat style in my playstyle. With its ranged strike of light that I can send out with its talent, the Moonveil katana also serves as a de facto rifle from Bloodborne.
The fact that these fast-paced builds work in Elden Ring demonstrates the game’s customizability. In Elden Ring, you can use whatever class you want: Builds for sorcerers, Dragon Incantation-only builds, melee-only builds with no armour, or just a simple and classic sword and shield
A lot has been said about Elden Ring’s likability with the open-world, spirits, over-leveling, and more; but FromSoftware truly achieves the true open-world RPG pledge in Elden Ring by allowing you to create a character in the way you want and play in your own special way – even if that way is precisely like one of FromSoftware’s other masterpieces.
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